More Rules The
point of marking every move and numbering the letterd dice
is to insure that trains of thought can be dropped and
picked up again easily; no one forgets. Ideas in written
form improve the clarity of statements players make. The
game is intended to be non-competititve but if the player
wants to score points, one point could be awarded for each
misspelling discovered among the cards. If the game seems
to bring only trite relations that provoke no feeling then
possibly the third Challenge request is underused (or the
players are trite and provoke no feeling). If the game
seems too confining then possibly the players are taking
the rules too seriously.
Branching is possible. A player makes a statement labeling
a card and using a square of an unused color on the new card
and on all other cards to be associated.
Cards may be labeled any number of times. Cards may be written
up anytime and unlabeled cards may be removed anytime.
Players may also request a relation be made, by the group
or another player, specifying at least one of the idea-cards
to be related (this is not a Challenge).
The game ends with the "return" symbol getting labeled
without a colored square and opened with "P" or both "C" and
"O" by another player.
Some types of Relation or connection
- correlation
- implication
- function
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- chronological-temporal
- spatial
- analogy
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- causality
- synthesis
- comparison (equivalence, similarity, contrast)
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Sample responses to a connection
- Can you give me an example?
- How could you use this knowledge or relationship?
- I don't understand - please explain further.
- I object to the connection (not interesting, valid, etc.).
- How do you reassure yourself or others that this is true?
- Could you talk about your connection in term of one or
more of the players?
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