The Glass Plate Game

A Cooperative Thinking Game



 

More Rules

The point of marking every move and numbering the letterd dice is to insure that trains of thought can be dropped and picked up again easily; no one forgets. Ideas in written form improve the clarity of statements players make. The game is intended to be non-competititve but if the player wants to score points, one point could be awarded for each misspelling discovered among the cards. If the game seems to bring only trite relations that provoke no feeling then possibly the third Challenge request is underused (or the players are trite and provoke no feeling). If the game seems too confining then possibly the players are taking the rules too seriously.

Branching is possible. A player makes a statement labeling a card and using a square of an unused color on the new card and on all other cards to be associated.

Cards may be labeled any number of times. Cards may be written up anytime and unlabeled cards may be removed anytime.

Players may also request a relation be made, by the group or another player, specifying at least one of the idea-cards to be related (this is not a Challenge).

The game ends with the "return" symbol getting labeled without a colored square and opened with "P" or both "C" and "O" by another player.

Some types of Relation or connection

  • correlation
  • implication
  • function
  • chronological-temporal
  • spatial
  • analogy
  • causality
  • synthesis
  • comparison (equivalence, similarity, contrast)

Sample responses to a connection

  • Can you give me an example?
  • How could you use this knowledge or relationship?
  • I don't understand - please explain further.
  • I object to the connection (not interesting, valid, etc.).
  • How do you reassure yourself or others that this is true?
  • Could you talk about your connection in term of one or more of the players?

 

Next: About the Glass Plate Game

 

The Glass Plate Game

A Cooperative Thinking Game